Thursday, 1 April 2010
Wednesday, 31 March 2010
Digipack - Final outcome
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Spitfire Magazine Advert - By Kat
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Front cover of DVD combo - By Kat and Emma
Spine of DVD combo - By Kat
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Back of DVD combo - By Jasmine and Emma
Inside DVD sleeve- By jasmine
Inside cover by All
Sunday, 21 March 2010
Evaluation - By Kathrine Nielsen
For this project we as a group aimed high, even if this wasn't realistic for a 'College' project. The brief asked us to produce a music video to a song of our choice - using creative commons/no copyright. Me and Em had spoken for very long before and throughout this project about how we didn't want our video to be stereotypical or cliche, we wanted to do something that had not been done before at Ludlow College, which therefore meant to consider locations much more carefully and mind not to use either Ludlow Castle or the Drama Studio as this has been seen and done before. Instead we solved this by hiring a room at the local Assembly Rooms, we filmed in an old School room and various off site locations. The song we selected
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2. How effective is your combination of your main product and ancillary text
For our Dikipack and advert we've used still shots from our video without giving any of the storyline away. We sat down and had a long talk about what to include in our digipack picture and font wise. Then we set each other homework analysing a cover of our choice -music, DVD or video case. And I chose the Hildebrandt brothers who did the original star wars poster. Jasmine questioned this asking whether we were now doing star wars or not which I just had to simply say "No..." to. I decided to analyse the Hildebrandts work because it appealed to me how everything was build up in scale and I strongly believed we could do something interesting with that idea. What I came up with for the front of our case was a build up of the band members in black and white. The singer (Matt) being the main focus and the rest subtly blending in. This I took further and started editing on a program I used to use when I studied and carried out my A levels in Graphics corelDRAW 13. In this is used contrast and light further to smoothen up the pictures, then I added each picture needed and used a transparency tool to blend them all in. My initial idea for the font/name was bold white thick text with red and yellow to go with the idea of the name Spitfire... But I found it didn't work, it looked very tacky and too modern for what we were aiming at, so I changed this to red and framed the title with some border lines making it look fairly modern but it also links to the idea of artists in the 60's like Jackson Pollock, Vasilly Kandinsky and Andy Warhol. I chose to put a warm yellow/golden border at the bottom of the case to make the text in the bottom stand out further and also to give the case much more contrast. For the spine I did almost the same thing, I used red text and chose
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Saturday, 20 March 2010
My Evaluation
1. How does your Media Product use, develop or challenge forms and conventions of real media products?
For our media coursework, we were assigned to create a music video, and digipack which we would have to research and construct as part of a group. Before we started our coursework, we spent a great deal of time researching into the history and conventions of music videos. What I learnt from this research period helped our group create a professional and entertaining product.
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We used the convention of music videos of building up band clips at the beginning of the video before going onto the develop any narrative or concept ideas. For example, the Foo Fighter's
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On a smaller scale, we decided straight from the beginning, we didn't want to create a typical student music video. We had watched examples of previous students's A2 music videos, and whilst they were good, the majority of them consisted of the Ludlow Castle and the Whitcliffe landscape, the Drama Room used for band shots with a
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Most pop music videos, especially nowadays, need to look aesthetically stunning to stand out against the huge scale of videos available today. Music videos have a large influence over consumer's buying, and a popular, visually exciting video suc
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We decided to challenge the convention of most music videos that they have to be based on a techno, cyber, futuristic basis e.g. The new Black Eyed Peas's single "Imma Be (Rock that body)" has a video set in the future, with robots, fancy gadgets, action/space costume, etc. Most videos today will have some sort of reference to futurism or technological advances whether it is the use of colour, costume, props (e.g.
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We decided to use short clips, with a lack of transitions in between, to create a quick-paced feel to the video. This convention is used, but it depends on the genre. Fast-placed Rock songs such
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Lastly, we used the music video concept of having climaxes throughout the video, especially at the end. All genres of
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For our products, we spent a great deal of time researching each aspect. For the video, we looked modern day music videos, 60's music performances, and other Edie Sedgwick and Andy Warhol inspired music videos; "Light my fire" by Will Young and "Deeper and Deeper" by Madonna. For our digipack, we researched covers of concert dvds and any music video releases onto video/dvd such as Micheal Jackson's "Thriller", and we picked out the main features that should be pres
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We decided that our ancillary text (our digipack and advert) should be very similar to our actual video. Even though the digipack and advert are supposed to represent Spitfire's career over several decades (the digipack contains a greatest hits album, along with music videos from their career), I thought that we should convey that the song and video "Do you" could have been their biggest hit, and that the video may be one of the most popular and recognisable one of the band's collection, and so this would be shown by using it as the design for the cover. Our ancillary texts, especially the digipack, has a purpose to not only persuade consumers to buy our product, but to hint to a heavy storyline, and because we've used certain images to entice an audience (such as the silohette on the banana), this may engage them to watch the video.
I came up with the idea that the digipack should represent the two clashing worlds portrayed in the video, with the same use of contrasting style and colour used in our video. The musician's world is portrayed on the front side, as it is the actual band's dvd and album we are promoting. We decided to use
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The back cover is very much different to the front. It is more vividly colourful (with the use of
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We learnt that Music videos were quite a popular medium, with over half of our sample stating that they watch them on a regular basis. This also meant we had to make our video impressive, as people would be comparing them to the professional music videos they are used to seeing everyday.
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Nearly all of our sample watched music videos via the television medium, but what was also interesting to see was the emphasis on online technology as well. This in a way was exciting news for us, because people now watch music videos via the internet. This meant our video, which wouldn't be normally be seen by the general public, could potentially have a large audience oppurtunity. Uploading it onto a site like Youtube is not only free, but anyone can give feedback and share it.
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From our results we found that we had chosen a song that was made up of some of the most popular genres chosen by our sample. Our song is somewhat pop, as it is upbeat and catchy, but also has a touch of rock, indie and folk. We were pleased
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The main findings from the examples given for the public's most popular music videos were that two of the most popular videos stated were Micheal Jackson's "Thriller", and Lady Gaga's "Bad Romance". "Thriller" is a well renound classic and paved the way for future music videos, and new artist Lady Gaga's videos
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Although I had some idea of what attracted an audience to a music video, based on the research I found in
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Wit
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The artists that were most popular from this era were mainly
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For what was most expected to be seen in a 60's themed music video, the sample's top choices were:
1. Bright Colours
2. 60's Fashion
3. Hippie/ Flower Power Vibe
4. Big/Crazy Hair
5. Dancing
6. Psychedelia
7. Drugs
8. Over the top acting
These were the elements, I thought, we would definitely have to include in the video, because we would want to include features of what an audience's expectations of the video would look like, not ignore them.
Other suggestions included:
*60's Cultural References (e.g. Woodstock, JFK shooting, Martin Luther King, Vietnam War)
*Vintage Stuff
*Classic car
*60's technology
*Relations to era
*Fun narrative
*Guitars
These requests were ideas of what we might have included, as long as they fitted our style of video.
For our post-production questionnaire, we wanted to find out what an audience really thought of our video, so we could get ideas for our evaluation, ancillary texts, image of the band and what we could improve in our product. Kat created the questionnaire, which focused on asking about certain features of the video (e.g. the use of colours, the use of extras and crowding, the use of the introduction and our selection of the 3 leads) as well as what features they liked and what should be improved.
We found out that nearly everybody understood the storyline, which was a relief as we thought it may have been quite complicated compared to what a typical music video viewer would be used to, and that also all of the sample thought the video was well put together and constructed. This showed we had made a video that flowed well, and that was easy to follow.
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The most popular features of our video were the black and white band footage with the band, the Factory scenes and the ending with the musician and grave. We were also pleased with these results are we had worked really hard putting together the Band and Factory scenes, and we took along time trying to figure out a good ending for the film. Jasmine suggested using a rose which we interpreted as symbolising Edie herself, and so we thought showing her death would be a very strong and melancholy climax.
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The main features that our sample thought we needed to improve were the lip-synching and crowd sound at the beginning of the video, and that a few scenes needed to be a bit clearer to be understood. F0r the suggested scenes we could include more, we got varied results, with similar numbers for both the Factory scenes, Band scenes and Lead girl footage. We used this feedback as ideas to improve our video, and from our rough cut, me and Kat removed clips, added new ones, moved clips around, and altered colour effects and transitions.
The introduction for our video, was an idea we had decided to experiment with, because we weren't sure at first whether it would work or not. But judging by the audience feedback, it did with every single person stating they liked it. However, I was slightly disappointed to see that from the question on what they expected from the introduction, that noone said a story based around the musician, as that was what we had been aiming for. But possibly in a way, this may be a good thing, as it gives the video an element of surprise.
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At the beginning of our research period, we watched an array of music videos via Youtube.com and watched documentaries on the web and through video about the history of the music video. We also learned how to critically analyse music videos, and as a group, we chose three different music videos of different genres and styles (Lady Gaga "Bad Romance", Rihanna "Disturbia" and Marilyn Manson) and looked out for conventions such as vouyerism, star motifs, notion of looking, relationships between lyrics/music and visuals, etc.
Then we created our blog. It was the first time I'd ever used this media form and it took a while for me to get used to this system. At first, I wasn't keen on the idea of using a blog as a source of tracking our progress, because I much rather had used a scrapbook for example. However, I started to notice the advantages to this form; how we could access it all as a group at the same time, how we could upload videos, pictures, and links along with our blogs, how we could scan drafts of work we'd done such as drawings, how we could change, modify blogs and organise them, and the general usefulness of it.
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After we'd picked the song and come up with a few ideas for the video, we had to get together a basic outline of the plot. Because we were basing our product on the real-life story of Warhol's Factory and his muse, Edie Sedgwick, we had to do research to create an accurate portrayal. We watched the film, "Factory Girl", the bio flick about Edie's life, Youtube videos of other proffessional music videos inspired by this same idea, Youtube videos of 4 minute memorial videos remembering Edie, reading information on Wikipedia and websites devoted to
the Factory movement about Edie's biography, Warhol's work and biography, and the history of the Factory days. We also did further research on fashion and beauty blogs and websites such as Nylon.com about 60's fashion, beauty, and the history behind the genres of our song (folk, rock and punk). I also did research on the search engine, Google.com, to look for images from 60's interior and stillshots from "Factory Girl" for ideas on interior and the general "look" of that time.
Throughout the coursework process, we used digital cameras to use for evidence of our progress and to preview what the set and characters might look like on screen. For example, Jasmine took photos of the different locations we were aiming to shoot at, to create a photo montage of what the video might eventually look like and whether the locations complimented one another. Another example was when we took pictures of Kat's first make-up design on Owen, to see if it would be clear on screen that he looked similar to Andy Warhol.
We used image scanner to put up work that we had created during class sessions, and that couldn't be easily replicated into writing on the blog. For example, I wrote up information about the ground plans, but we had to scan up the actual diagram so the reader could truly understand what kind of set we were trying to create. This use of technology was extremely useful, because it added more depth to our work, to be able to show rough plans of work as a group, like the storyboard for example.
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For the editing process, we used a software program on the Apple Macs computers (that we used for all of our work throughout) called Final Cut Express. We could have used Windows Movie Maker, which would have been easier, but although it was hard at first to grasp, we found it to be very beneficial in the longrun. We could upload footage from our videos, which were present at the side of the screen, and take clips which we could shorten and lengthen as much as we wanted and move them along the timeline wherever we wished. We uploaded the song and got rid of any extra sound from the cameras. The effects were important too, and there was a huge array of colour, visual and transition effects available for us to use. But because we wanted to keep our video professional and stay true to the 60's theme, we decided to use the desaturate effect which we developed on by increasing the brightness and contrast for the band scenes, and for the colour scenes, we did the same contrast and brightness effect, as well as enchanting specific colours as well. We decided to use minimal transitions and visual effects, only using fade outs, cross-fades, and blurs in some places. The other good thing about Final Cut is that you could lock clips so that if you added something new it would not move the overall sequence you had created. The only critism I had with the program is that clips did move even when you locked them, and if some of our clips we put on there did disapear. Also we had to keep continuously rendering any effects we applied, and placing the clips onto the timeline was very fiddly and time-consuming.
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